OK SEUNGCHEOL: PROTOTYPE
2025.08.15 FRI -2025.10.26 SUN
. UPCOMING

OK SEUNGCHEOL: PROTOTYPE

2025.08.15 FRI - 2025.10.26 SUN
hosted byLOTTE FOUNDATION FOR ARTS

PROTOTYPE questions how the way images are perceived is changing in an environment called “digital space.” Images no longer establish an order based on a single “original.” Today’s visual culture creates the flow of perception through the repetition of replication, transformation, and distribution, and images branch out systematically in a series of similarities and differences.

 

Artist Ok Seungcheol (1988–) has explored the structure of such an image environment through painting and three-dimensional works. In particular, his paintings function not as a genre of fixed reproduction, but as a field for artistic simulation that creates an unstable and indeterminate state. His focus is placed on contemporary visual culture, particularly the “consumption” and “distribution” aspects of images. Replicated images are consumed in a nonphysical state, with distribution channels that no longer require physical media such as printed materials or exhibition spaces. Therefore, the artist creates the space based on the ESD (Electronic Software Distribution) model, an exhibition structure that is distributed without physical form, akin to software. The casually displayed works exist as various “versions” that can be called up and distributed at any time.

 

The entire space of the Lotte Museum of Art is divided into exhibition rooms named Prototype 1–3, with each of them branching into several other rooms, as though offering choices. After viewing one exhibition room, the audience must return to the central hallway. This process must be repeated to view the entire exhibition, and ultimately, the audience will understand and remember the flow of the exhibition in their own way.

 

The word “prototype” originally referred to “the first form of something to be repeated,” but for Ok Seungcheol, rather than a complete “original,” it is a fluid database that can be called up and transformed at any time. Rather than a presentation of a fixed interpretation, more than 80 old and new works displayed in PROTOTYPE are an open process that shows how images are created and perceived within the cyclical structure of contemporary images, in which replication and distribution have become common practices.

 

The environment and structure of contemporary images visualize the differences between memory and interpretation that are divided according to perspective, and are delicately adjusted to reveal the illusion of distributed information and multiple points of view. In a digital environment where it is easy to reveal oneself, the self is rather assembled in an opaquer manner. Ok Seungcheol’s repeated faces are portraits of this unstable structure and its cracks. The diversely imitated and varied shapes are built on the visual conditions of replication and distribution. Here, the audience becomes beings who personally create and interpret the structure of today’s image environment through perception.

ARTIST아티스트
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OK Seungcheol 옥승철

OK Seungcheol (b. 1988) explores concepts that arise between originality and authenticity, as well as between digital imagery and physical materiality. Drawing from endlessly reproduced and altered digital images sourced from visual media such as comics, films, and video games, he treats these as a kind of "original" from which new works are generated. His practice traverses traditional mediums such as painting and sculpture, as well as the boundaries between reality and virtuality, through acts of output and reproduction. OK is particularly interested in the irony that emerges from the intersection of the “lightness” of digital images—infinitely reproducible—and the “weight” of artworks that assert their uniqueness. For OK, painting is not a tradition to be restored, but a point of departure—an “original image” that can be adapted in scale and purpose depending on curatorial context and exhibition space, and extended into three-dimensional objects. His process begins with vector coordinates inside a computer program, and through traditional mediums such as canvas and paint, he translates these controllable, digital coordinates into tangible reality. His works go beyond mere shifts in perspective; they aim to reconfigure the essence of an image in subtle ways—akin to the logic of a video game’s character creation tool, where slight changes in hair color or skin tone generate visually similar yet distinct figures. Digital images, degraded to the point where any sense of an original has been lost, are reassembled and reinterpreted within the figurative framework of a character’s face. In OK’s work, such concepts are visualized in the digital realm and subsequently materialized through his hand across various surfaces and substances.

                                                   

OK Seungcheol was born in Seoul in 1988 and earned his BFA in Western Painting from Chung-Ang University in 2013. He has held solo exhibitions at venues including Parco Museum Tokyo (Tokyo, Japan, 2024), Tuesday to Friday (Valencia, Spain, 2024) and Art Sonje Center (Seoul, Korea, 2022). His work has also been featured in group exhibitions at institutions such as Busan Museum of Contemporary Art (Busan, Korea, 2024), Schema Art Museum (Cheongju, Korea, 2023), DMZ Paju (Paju, Korea, 2023), K11 (Shanghai, China, 2023), Daejeon Museum of Art (Daejeon, Korea, 2021), Daegu Art Museum (Daegu, Korea, 2019), and Platform L Contemporary Art Center (Seoul, Korea, 2019).

INFORMATION
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